Hello,
I need to **read a texture's pixels at runtime**, and I'm getting the "**texture is not readable**" error. I know I should simply mark the texture as readable in the Texture Importer Inspector, but I can't find any checkbox that allows me to do that, and am getting very confused. What am I doing wrong? What should I do?
I'm using Unity Pro 3.5.0f5.
Thanks
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