How can I create or edit a texture, at runtime, with its read/write property enabled? The TextureFormat doesn't seem to help, and I can't find out how to make it work.
Note: TextureImporter and AssetDatabase **don't work**. They require the UnityEditor namespace, and that doesn't work in an exported build (I'm making this for iOS).
In the editor, you can just set a texture's type to Advanced and set its Read/Write Enabled property to true, but of course I don't have access to the editor at runtime.
Thanks!
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