I am unable to make a sprite that is part of the sprite packer's atlas - readable. If I change the settings of the sprite under the advanced options to be read/write enabled, then re-pack the atlas the sprite is missing from the atlas. Is it possible to keep the sprite read/write enabled and still be apart of the atlas?
My problem derives from trying to save a sprite as a png onto the device, but the sprite's texture is not readable.
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