Hi all,
to reduce memory consumption we'd like to set all "Read/Write Enabled" flags in the mesh importer to false.
Though... for few occasions we'd still need to read the mesh data to create a Mesh Collider from it and to cycle through the vertices.
This could happen for potentially every object... but very rarely.
I'd happily reload the mesh to have a CPU copy (to make it readable) if I could... but Unity doesn't seem to let me, does it?
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