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Making mesh non-readable

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It looks like if I generate Mesh from code, then it's always treated as readable, i.e. it's stored in RAM and VRAM. Is there a way to generate mesh and then mark it as non-readable? I can see that Texture2D.Apply Texture2D.Apply(bool updateMipmaps = true, bool makeNoLongerReadable = false); has a parameter makeNoLongerReadable which does exactly that. Can I achieve the same thing for Mesh?

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